Class 2 Slides

class-2-pacman-in-the-moma

Class notes about Antonelli:

Designers /= artists
high and low
vg purest form of interaction design; wider more beautiful form of design
design the highest form of creative expression
blending of digital and physical in interaction age
preservation of CODE

people arguing, but does “it” matter; are games art or not? (she says, does it matter?)
negative from critics; positive from critics (what is message)

art is what we view from design – game is not just code, just like a painting is not just paint on a canvas
what you see is what you get (design) vs. critique (art) <—- violence GUN
video games = interactive design (Antonelli)

TIME – reality vs. virtual (connected somehow)
SPACE – use of area; way in which a game evolves; architects
INTERACTION – BEHAVIOR
AESTHETICS – limitations of the medium

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