For blog number two, I choose the Kim Kardashian game by Glu Games, though I wish I would have picked another one. Those of you that were in class when this game was demonstrated can understand why I say that. This video game to some people may not even be classified as one because of the structure of the game. That’s because the feel of the game is very repetitive and forced, not very stimulating at all. Though the argument we face is whether this game can be considered an actual “game”. In the scheme of things, I do personally believe that the Kim Kardashian game is considered a game because a player can make free choices, it is very unproductive and it works upon make-believe. These factors come from Caillois, The Definition of Play and Classification of Games. It may not be a very fun-exciting game but it does consist of the factors that permit the action of playing a game. The first day that I started to play this game I was immediately not impressed by the format and design of the game. It is very clear that Kim made this crappy game to get people who adore her to spend even more money on her. The game consists of tapping on the screen to get around places and do actions which you are supposed to. For example, to move cities you just slide the screen to the bus stop and select where you need to go. This requires very little interaction or through which makes it boring. Once you get to the place you need to be let’s say in this case a photo shoot the “playing” is just pressing a button multiple times. Then once you have pressed it the x amount of times then money and power tokens appear and then you press on them to collect. That’s about it, there is no other form interaction within. Though I believe this must do with the fact that this game is based off mimicry which Caillois refers to as becoming an illusory character as oneself behaves of which ever manifestation. Though after a couple days of playing I got sick of the game. This being that the game is designed to make you want to spend money to get additional items and power ups. You are literally bamboozled with countless pop up at all times of playing the game to buy some new clothes or power tokens. At this point I was getting less and less encouraged to play the game because it was not fun and I was getting annoyed about getting asked to buy something. I would not recommend this game to anyone who wants to have some sort fun on their phone. Towards the end of my time playing this game I did not feel challenged or engaged with what was going on. I think if this game was designed to have the player experience fun then it could be as fun as any game should be.
I read a great article by Paul Mooney on venture beat.com that explains how horrible the game is and how it got the opportunity to make so much money despise being a pretty bad game. Its perspective of the game seems to align very well with mine.