The Legend of Zelda : Breath Of The Wild is a vast open world game with a wonderful art design and leaves the player to explore at their hearts content. Anywhere you see, be it from the top of a mountain or while just running throughout your adventure, you can reach. This modern Zelda game was created by a very varied and dedicated team that was being led by three major artists that shaped the game to what it became. These three gentlemen are Eiji Aonuma, Hidemaro Fujibayashi, and Satoru Takizawa. They wanted to recreate the feeling of exploration from the very first Legend Of Zelda but in a modern 3D game and that became the goal for Breath Of The Wild. Fujibayashi, the Director for Breath Of The Wild, wanted the game to break the mold of recent Zelda titles by granting the player freedom. Anywhere you could see would be a place you could travel to. Aonuma, Zelda’s producer, wanted the game to not only allow freedom for the player to explore but also give the player tools to interact with the world in unique ways. Takizawa, Zelda’s art director, wanted the game to feel unique yet familiar to previous Zelda titles. What made all of their ideas and planning unique was that they wanted to create a game they too wanted to play and experience. They used their experience from previous Zelda titles and newer open world game such as Skyrim to shape this new experience. This matters to the game’s creation because it shaped the game quite backwards compared to normal games. They shaped it through the eyes of a gamer and what they wanted as players of the game.
“The designer and player each have a different perspective.” (MDA: A Formal Approach to Game Design and Game Research)
When designing a game, it’s creators usually create a game from mechanics to dynamics to aesthetics while the player absorbs this the other way around, in reverse order. The team for Breath Of The Wild did both as the team constantly took long breaks to unite all the pieces they had been working on and playing each other’s unified work. They even had a mini working model to quickly add ideas in and play with shown in this making of video at 4:24.
Some images of my own adventure in Breath of the Wild
The three knew the game they wanted to create was a game they wanted to play. This makes them the artists because the game was shaped mostly around what they wanted themselves. They also have authorship because the game not only is something they wished for in a Zelda game but what they wanted to create as a Zelda game as well. Zelda Breath Of The Wild has a similar objective to previous games in where you save the princess and save the land of Hyrule, the only difference this time around is that you actually experience the hardships and beauty of Hyrule. You can see how vast the land is from a mountain top or bridge. You will struggle to stay alive while climbing Death Mountain yet also admire the morning sunrise in Rito Village. The aesthetics of Zelda Breath of the Wild are just wonderful and give the world life. It shares the same world of Hyrule from previous Zelda games but this time connects them all together in a very realistic feeling world. As Aonuma views the game of what you imagined in the past but is now realized in front of you.
My new favorite game so far and it just keeps surprising me!