The Artist(s) Within

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Tom Clancy’s Rainbow Six Siege is a First person tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. Ubisoft is a French multinational video game publisher with their headquarters in Rennes, France. It was founded by 5 Guillemot brothers and has created a variety of games including The Tom Clancy’s series (Ghost Recon, Rainbow 6, Splinter Cell), Assassin’s Creed, Far Cry, Just Dance, Rayman, and Watch Dogs.

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What is Siege? 

Siege puts heavy emphasis on environmental destruction and cooperation between players. Unlike previous entries in the series, the title has no campaign and only offers an online mode.Tom Clancy’s Rainbow Six Siege is a first person tactical shooter where players take control of an operator from the Rainbow team, a counter-terrorist unit. Different operators have different nationalities, weapons, and gadgets. The game features an asymmetrical structure whereby the teams are not always balanced in their ability choices. This is one of the main games I find myself playing due to the competitive ranking system. You can either play casual or ranked. I mainly play ranked. You pick your spawn point and character on attack to find the objective with little drone while the defenders are fortifying wall and getting ready for the attack. It is a sort of search and destroy objective with players dying and not being allowed to spawn in until the next round.

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Accounting for the Artist

So who would we have to consider the artist of this game? The infamous Ubisoft perhapse? Although Ubisoft are the original founders of this series I would have to give the “artist” term to the actually developer team of Ubisoft Montreal. This can further be explained with the quote by Howard Becker that states “Artists are some sub-group of the world’s participants who, by common agree-ment, possess a special gift, therefore make a unique and indispensable contribution to the work, and thereby make it art” (35). Basically stating that the entire team that works on making the final end product whether it’s the Developers, directors, producers, designers, programmers, and even the actual artist for the game each one contributed to the game with their own skill set and is in fact the artist of the game.

Each individual contribution made by everyone to make the game is what makes it art. What if you played a game missing something such as background music or in the case of rainbow six siege perhaps all the normal sound effects you hear by the characters such as gun shots and walking? Without each contribution it wouldn’t be the great game we know and love today. This can further be explained with the quote byHunicke et al that states “Game design and authorship happen at many levels, and the fields of games research and development involve people from diverse creative and scholarly backgrounds” (1). Making it that the artist within the game the creates the mechanics, dynamics, and aesthetics of the game with each individual contribution. This is all important with understanding who’s is the artist of the game because it makes us really understand the work and effort a group of people can put into a game. Each individual person adds a piece in their field of work for how they want you to experience it. In the end when you appreciate their work and continue to play their game it gives them a sense of comfort that artist feel with their art is interpreted and understood.


Howard Becker. (1982). “Art Worlds and Collective Activity” in Art Worlds. Berkeley: University of California Press: pp. 1-39.

Hunicke et al. (2004). “MDA: A Formal Approach to Game Design and Game Research”





5 thoughts on “The Artist(s) Within

  1. The infamous Ubisoft man every game i play from them has bad servers it is annoying. I like how you pointed out that the players also play a big role in the artist role.


  2. Your last paragraph is really confusing in terms of grammar/syntax. Make sure you edit for clarity. Like the other Tom Clancy game, I ask about Tom Clancy. Is he at all responsible for this? His name is there… Otherwise, be careful of your quotations. You reference Becker’s discussion about the artist, who has a “special gift,” but is just one within the art world, but you then talk about the artist as collaborative. There’s a disjunction there that you aren’t smoothing over.


  3. I really enjoyed how you explained the reason of who the author is. I agree that a community contributes together, I would also include the fact that each person has a specific job but it fits all in together and how that fits together. Since you believe that a team of developers is the author, wouldn’t it be considered authors of a single entity?


  4. I’m seeing a lot of syntax and grammar errors that are obscuring the ideas that you are trying to promote. Although these are informal platforms to discuss your ideas and project your thoughts, I believe that it’s still essential to express them well. As for your game, the environment destructibility of the game-levels reminds me of EA’s Frostbite engine, and I wonder if Rainbow Six is simply capitalizing on this interesting mechanic without adding much to the game. I’ve yet to play it so I’ll let you be the judge. As for your assertions about authorial title being decentralized in the gaming development sphere, I think this was an exercise in hypothesizing about who the artist might be. Art world of course play a role here, but I think you’re escaping the question posed in the prompt.



  5. I would have to say that I definitely would have to agree with your decision to choose the whole team as the artist because it brings in that concept of collective work that we have talked about before in class. Everyone adds their own unique skill to the pot and comes out this fun competitive game that many enjoy. I did enjoy your description of the game because it makes someone who has never played inclined to see what the game is about. I personally am more of a COD guy and have never really played any of the Tom Clancy series, though know I’m thinking ill give them a try.


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