Since the platform was on my cellphone technically it is considered a video game. For game #5 I played a series of board games on Game Pigeon through my iphone. It was a change in genre from my previous games because:
- they are not any high tech virtual reality games they are just board games
- I was playing with another player
The way it works is if you have an iphone, you can enable imessage, which is the same as text messaging but via wifi and GamePigeon is a feature within imessage that lets you choose from a variety of games to play with whomever you are texting. For example if I send a request to play checkers, my friend would reply by making a move( in the game) and it would go back and forth from there until whoever wins. The provided video trailer shows how. Click me!
The games provided are:
- Dots and boxes
- 8 ball
- And many more
Throughout the two weeks I switched between three games 8 ball, tanks, and sea battle.
To play 8 ball you aim the pool stick at a ball and rotate around the table. As you are rotating a diagram appears on top of the ball that shows at which able you must hit the ball to make it into a pocket. Once you have chosen a position, you go to a panel at the side that lets you determine how much force you wish to put on hitting the stick. This encompasses one turn, so then once your action is complete GamePigeon sends it to the other user and it goes back and forth from there.
In Sea Battle, you are shown a blank view of the ocean with a grid one is yours and the other is your opponent’s, the objective is to invade (based on guesses) all of my opponent’s ships while protecting your own ports. So for example I throw a bomb at the upper left corner of the blank grid but I don’t hit any ships, this tells me that my next move would to try on all the other locations instead of that one.
In Tanks, there is a 1D view of two tanks facing each other with a tower in between them, the goal is to aim the cannon towards the opponent’s tank and try to destroy it. This must be done at least three times to win. The tricky part of this game is aiming the cannon just right and using the right amount of power (which is an adjustable option) to hit the tank on the other side of the tower.
I don’t consider these games art at all. I mean they have visually pleasing features but there is no deep symbolism that categorizes them as art. Art has certain requirements that makes it art. According to Winkelmann art has aesthetics, which is derived from natural beauty and cannot be imitated.
“In the masterpieces of Greek art, connoisseurs and imitators find not only nature at its most beautiful but also something beyond nature, namely certain ideal forms of its beauty, which… come from images created by the mind alone.”
The Hegelian concept somewhat agrees with Winkelmann on how art is an idea that comes from the mind but Hegel is more about how art can be reconfigured and have a process.
“unity can enter the art consciousness only through the unfolding and then the reconciliation of the particularizations of the Idea, and, through this development, artistic beauty acquires a totality of particular stages and forms.”
We also learned about Becker’s presentation on collective activity in art, it takes more than one person to bring the art in its final format. Collective activity is a universal thing this is where it can apply art to anything, the laptop I’m typing on is made through collective activity, the desk I’m sitting on is collective activity but are any of these things art? No. This is where art gets tricky because it can be so easily applied to anything.
GamePigeon doesn’t invoke any of these theories it is just a form of interaction or entertainment between two players. The act of play through GamePigeon, I feel is a different story. I find it remarkable because it takes on the idea of how modern technology is starting to create a barrier between physical interactions. Videos games is one of the biggest advocates in this case. Slowly we are getting enveloped into artificial senses. Sometimes it is a good thing because the progress in technology can lead to bigger solutions like ways to cure cancer, or heal untreatable disabilities, but using modern technology to create entertainment is an issue. One media of solution is creating art within technology. It shows that technology is being used to send a bigger message than what it is meant for.
These games are a perfect example of Roger Caillois’ Agnon (competition) category for games. The games are played between two players only and to reach a goal. According to Jesper Juul’s circle chart they fit all the requirements of a game.
GamePigeon turn board game interactions, that used to physical and one on one or with a group of friends, into virtual. These games are brought to life through animations and music. Compared to some virtual reality games, GamePigeon relies on the interaction of the users instead of the isolation. There is very little identification for art since the games are solely based for entertainment, but the interaction of the two players can be consider an art of another type.