Identifying the artist in video games is complicated because it takes a collaboration of artist to form the game. For the fourth blog I played FIFA (Federation de Internationale de Football Association) 2017 by EA games on a Xbox One.
FIFA is a competitive soccer video game where multi players can play with or against each other. The process of the game is simple you pick from one of the 650 teams within 30 leagues, choose a jersey and play on the same or opposite team with your friend. Whiling playing you switch between players on the team to control them, the controller gives you the options to dribble, pass, throw, slide, kick and goal. I identified this game to fall into three of many of game aesthetic categories mentioned by Hunicke.
- Game as fellowship, the multiplayer dynamic of the game lets the player interact with fellow players to compete against or play with.
- Game as sensation, there are many things within this game that I found to be visually appealing like the different jersey colors we could choose from and the graphical set up of the arena
- Game as challenge, while playing the game you really start to feel the competitiveness and aggression at various times, especially when scoring because you’re always so close to score a goal and you barely miss it.
The newer versions of FIFA is known to be smoother, to have improved graphics, includes narratives and a women’s league as well. FIFA mods are sometimes used for comedic effects, for example making the goal net smaller, making the soccer ball lighter or changing the soccer ball to different object. One certain mod I found, included a player putting on an Iron man suit and fighting another player who had electric whips (or something like that). Game mods help identify the aesthetics in the game, because the originality of the game has changed. Instead of just a game it is now a game with superheroes. “Game aesthetics refers to those aspects of digital games that are shared with other art forms (and thus provides a means of generalizing about art).” (Niedenthal 2). In this certain scenario we have a clash of two different genres one is a reality soccer game which turns into fiction by adding in superheroes. The authorship of FIFA would go to its developers (EA games) because they brand the original game for others to recreate and modify.
Hunicke et al. (2004). “MDA: A Formal Approach to Game Design and Game Research”