The Art of Grand Theft Auto V

Introduction

For my final Blog, I have decided to switch things up from my original idea and dive in deeper into the world of Grand Theft Auto V. I did a blog about this game before but I wanted to go into much sensitive details in how Rockstar’s GTA V matters in the world of “Art”. Grand Theft Auto V was designed by Leslie Benzies who was also the lead designer of many of the Grand Theft Auto Series. Looking at the list of Benzies’ works, they have the great common of being violent games with games including; L.A Noire, Red Dead Redemption, and Max Payne.

GAMEPLAY

GTA V gives their users a wide range of possibilities when playing . From its crazy, action-packed story campaign to the online mode. Grand Theft Auto V is the first game since the original where the player can control several characters. The player can switch between Michael De Santa, Trevor Phillips and Franklin Clinton at any time off-mission, and at certain points during missions. The characters themselves are called Michael, Trevor and Franklin. Michael is a retired bank robber, while Trevor is a former military pilot and associate of Michael, while Franklin – the youngest of the three – works at a luxury car dealership. The idea is to expose the player to as much of the action as possible during missions.

One of the most interesting aspect that differs it from the rest of the series is its map. From the start of the game, every part of the map is available for them to explore unlik

e the previous Grand Theft Autos where you had to achieve missions to gain access to certain areas.  With this comes to my main point of why Grand Theft Auto has an importance to art. With the online mode allowing the players to connect with others around to roam the  city and complete missions together, there are so many possibilities for this game.

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One of the most interesting aspect that differs it from the rest of the series is its map. From the start of the game, every part of the map is available for them to explore unlike the previous Grand Theft Autos where you had to achieve missions to gain access to certain areas.  With this comes to my main point of why Grand Theft Auto has an importance to art. With the online mode allowing the players to connect with others around to roam the  city and complete missions together, there are so many possibilities for this game.

What Is MACHINIMA?

Many people have began creating their own art Grand Theft Auto V with the use of machinima, which is:

“Making films within/using a game or virtual environment. the film maker records and edits together gameplay. The gameplay can be natural, or it can be highly directed, with players acting according to a script. Editing of the platform (game/virtual world) in which the filming takes place, and post production editing can both be quite extensive.” (Mandiberg, Class 19 slide)

Machinima is a form of game art that uses a game to create a film/video. Like the clip above, a group of gamers use Grand Theft Auto V to create their own version of the movie , “The Purge”. Here they use mods to add specific tools and characters that can be used to recreate the movie. It takes multiple online players for them to process a piece like this. The film becomes its own form of art that has been derived from the game.  This is similar to Rooster Teeth using Halo to create  Red vs. Blue or Joseph Delappe’s dead-in-Irag.

Aesthetically Pleasing?

A key aspect when it comes to machinima is the aesthetics of it. Aesthetic is is the feeling you get when you hear, feel, or see smell, or taste something that we enjoy.

“The core of formal meaning of a game, according to many current approaches, radiates out from the procedural nature of games, through rule sets and mechanics to sound, graphics and the controller; the core of experienced game meaning radiates out from the brain and cognitive awareness towards the senses and hands. Game aesthetics research allows us to pay full attention to what we have tended to think of as peripheral, the edges of the spheres. New gaming technologies point us towards these peripheries, and new understandings of the significance of touch, the senses, form giving and pleasure help us better understand what really happens when we take the controller in our hands. Where hands, senses, bodies and the tangible qualities of games meet, the aesthetic meaning of games emerges.”(pg. 7, Niedenthal)

The way technology has been constantly changing, the capability of an artist to use different video games in order create art like this is ridiculous. If we were to compare other Machinimas such as Sheik Attack  by Eddo Stern Do one was capable to get their message passed through their piece. The aesthetic of using GTA V to create  their film, its ability to make mods gives the user  unlimited ability to created certain tools. Instead of using the simple features that is a part of it, having the ability something for our own taste and purpose is the main aesthetics of the game and is simply the highlight of machinima.

Aesthetics of a game includes the following:

  1. The sensory phenomena that the player encounters in the game.

  2. Aspects of digital games that are shared with other art forms.

  3. An expression of the game experienced as pleasure, emotion, sociability, form-giving etc. id=”ref2″>(pg. 2, Niedenthal)

With Grand Theft Auto V’s online mode, we are able to connect with people across the world and team up to create art. This brings in the social aspect of art within its community.“The scenarios, rules, stimuli, incentives, and narratives envisioned by the designers come alive in the behaviors they encourage and elicit from the players, whether individual or social.” Paola Antonelli (2012)

Death of the Designer? 

As mentioned multiple times in ur lectures, when it comes to works such these films, do we lose the author? Or in this situation, the game? When Roland Barthes talks of “The Death of An Author, does it imply that when gamers who use Grand Theft Auto to create their own art henceforth taking the credit of the designers of the game?

“the birth of the reader must be ransomed by the death of the Author.”  (Barthes 1967, p. 6)

When these films are created by the gamers (readers) does the game loses its designer when we talk about art? because in art, the artist of these films are the gamers who took there time to use machinima, modifications, etc to create the videos. Therefore, we forget that the original designers of the game like Leslie Benzies (the author) even exist.

“Once the Author is gone, the claim to ‘decipher’ a text becomes quite useless. To give an Author to a text is to impose upon that text a stop clause, to furnish it with a final signification, to close the writing. This conception perfectly suits criticism, which can then take as its major task the discovery of the Author (or his hypostases: society, history, the psyche, freedom) beneath the work: once the Author is discovered, the text is ‘explained:’ the critic has conquered; hence it is scarcely surprising not only that, historically, the reign of the Author should also have been that of the Critic, but that criticism (even ‘new criticism’) should be overthrown along with the Author.” (Barthes 1967, p. 5)

(Barthes 1967, p. 5)

In our lectures we looked over videos of people playing Dance Dance Revolution, but what we were mainly looking at was the person playing it and not necessarily the game itself. And this is where it shows “the death of an author”.

What is the difference between watching a guy play Dance Dance Revolution and watching people play Grand Theft Auto V on Youtube? In both cases, we are there to watch the players but not exactly give respect tothe game itself, especially to its creators. This is how we also see Grand Theft Auto V have an importance in art.
This is also similar to Felix Gonzalez-Torres’s. (1991). “Untitled (Portrait of Ross in L.A.)

Screen Shot 2017-05-11 at 9.29.44 AM.png

in how his original art piece is having a stack of multicolored candies that weigh in a total of  175 pounds. But with his piece, the purpose was for people freely take as much as they wanted, expressing how his partner was constantly loosing weight with his battle against AIDS. And in comparisons to 

Alex Melki’s pieces above are similar to Felix Gonzalez-Torres’s in how a new piece of art can is created from its original. This is where again we see the “Death of An Author” because we now more focused on the adapted version of GTA V movie poster rather than its original.

Conclusion

There are so many ways to see Grand Theft Auto V as art rather than just another video games. With the way that its programmers created the game to where their users have so much freedom to explore its space and manipulate its characters to do much more than play its mission. Grand Theft Auto V simply becomes a canvas for the users to create their own type of art. And this is why I have enjoyed playing it for this project.

Work Cited:

  • Roland Barthes. (1977 [1967]). “The Death of the Author.” In Image, Music, Text. New York: Hill and Wang.
  • Eddo Stern. 2011. “Massively Multiplayer Machinima Mikusuto.” Journal of Visual Culture 10: pp. 42-50.
  • Niedenthal (2009). What we Talk About When we Talk About Game Aesthetics. http://www.digra.org/wp-content/uploads/digital-library/09287.17350.pdf


The Power Within The Palm of Your Hands

Introduction:

Madden NFL Mobile is the phone version of the EA Sports’ Madden, Which is normally played on consoles such as Xbox or Playstation. Madden NFL Mobile was released in August 26, 2014 for both Android and IOS (Apple). This allowed football fanatics to  continue playing while on the go. The game follows the same format as the original console version, where you become the general manager of your team while simultaneously competing against other teams to win the Super Bowl. madden-nfl-mobile

In the previous blog, I talked about the aesthetics of Madden 25, which is the latest console version. Being a football player and fanatic, the idea of having this game in the palm of my hands gives me a sort of power. Knowing that my teammates and I would spend hours at each others houses to play, we are now able to play amongst ourselves wherever we are.
!GAMEPLAY!
Though this game gives such a nostalgia to the Madden gaming world, the mobile game itself does not compel to be a “good game” As you play, it leaves you with many limitations compared to the original version. The controls vaguely mimic the common format to most mobile games. The season mode runs to where you play8dfakc
against the computer and with each victory, you move closer to playing in the Super Bowl. Your  game play options for both offense and defense are very limited in the beginning of the season. Although by successfully completing challenges, you are reward by new game plays.

The GIF above shows the gameplay action in the offensive perspective. Like the original Madden, you choose the player by the letter of the control if they are open.

Madden Mobile does not only let you play in season mode but the main purpose of its mobility is the capability to play against other people nationwide while on the go. The live events mode allows you to challenge others to play your team for points. This becomes the main competitive aspect of the game and to be the top notch player, you must stay undefeated.

                              !?IS IT EVEN A GAME?!

This may not be the greatest game but according to game philosophers such as Jesper Juul and Alexander Galloway, it meets the requirements to be a “game”.

“A game is a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are optional and negotiable.” (Juul 2003)

As this game follows the strict rules of the National football league, it lives up to the requirement of Jesper Juul. Especially to its expectations of having its player’s efforts be an influence to their outcomes and
values which is the the reward aspect of the game when you win. Since the game acts like a virtual game of professional football, the formal system of the the

NFL’s rules and how the game of football madden_androidis played, it is quit obvious that it can be considered to to be a game according to Juul.

Playing all of these games are not for the hell of it, the main goal of it is to successfully play until the Super Bowl. This is the idea of Alexander Gallloway.“A game is an activity defined by rules in which players try to reach some sort of goal”(Galloway 2006, p. 1)
In order to make pass the regular season, playoffs and then super bowl the play must keep winning.

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The Aesthetics of Madden 25

EA sport’s Madden NFL has been a major selling game since 1988, back when it was called John Madden football, after the legendary John Madden who was the coach of the Oakland Raiders. Since then, they have been distributing over millions of copies throughout the years. The game gives its players a virtual experience of playing the great American Game in the safety of their own home.

madden-nfl-25-001Madden 25 instead of Madden 14 was released in 2014   to celebrate their 25th anniversary of the Madden NFL series. This game allows players to manage their own franchise team and play other teams through a season, just like in the National Football League. When I played, I picked my favorite team, The San Francisco 49ers!!  Being a football player, these kind of games bring a lot of nostalgic memories.

This game can easily be argued to be art through the significant work of its creators and designers. As their due to make these games to be realistic simulators of the American sport, we are able to experience what it is like to be in a professional football team. Comparing this version of Madden to those created in the late 1990’s and early 2000’s, the graphical display that they have established brings this world of football into “reality”. This game shows a new level of modification because,the statistics and rankings of current NFL teams modifies the status of the team within the game sega-ages-john-madden-football-1which makes them change how they play, execute, and copy their probability. I hate a love and hate relationship to this aspect of them because during its release in 2013, my team (49ers) were amongst one of the best in the league but since they have recently been sucking so when I played again for this class, it didn’t go well playing the season.

When we speak of art according to Simon Niedenthal,

                “The core of formal meaning of a game, according to many current approaches, radiates out from the procedural nature of games, through rule sets and mechanics to sound, graphics and the controller; the core of experienced game meaning radiates out from the brain and cognitive awareness towards the senses and hands. Game aesthetics research allows us to pay full attention to what we have tended to think of as peripheral, the edges of the spheres. New gaming technologies point us towards these peripheries, and new understandings of the significance of touch, the senses, form giving and pleasure help us better understand what really happens when we take the controller in our hands. Where hands, senses, bodies and the tangible qualities of games meet, the aesthetic meaning of games emerges.”(pg. 7, Niedenthal)

 Madden 25th Anniversary

I give major props to the great minds of EA Tiburon for how much they have advanced their skills and knowledge to this game. Being able to make this game have a new standard to the sports video gaming realm, people like me that are not really big video game fanatics, still have a great experience and and be passionate in playing this game.

Links:

Work Cited

  • Niedenthal, Simon “What We Talk About When We Talk About Game Aesthetics” Malmo University (2009)

How Is Grand Theft Auto V Art?

My game for this blog is Rockstar’s very own Grand Theft Auto V. This game was released in 2015 for PS4 and its been one of the most interesting game I’ve bought for my console. Rockstar has created multiple Grand Theft Auto games ever since 1998 and everyone has just keeps getting better than the previous.

Grand Theft Auto V is based on three different characters, Michael De Santa, Trevor Philips, and Franklin Clinton. Three complete different men all with a common state of being criminals. The main purpose of this game is going through manybenjamin-sm missions that may involve committing crimes. But after completing each mission, like any other game, it leads to prizes, new maps, cars, contacts, and access to certain things.

Even with all of the success that Grand Theft Auto has acquired, can one call this game “ART”? What is art within a video game and how is a video game art? According
to Walter Benjamin, one of the most important element in art, is its Aura. And an art piece loses that element  when it us mass reproduced to the public. So does this mean Grand theft Auto V isn’t art because technically as a video game, it is mass reproduced to be sold to millions of teens and adults.

Although, the way this game is setup, each player has a lot of freedom to make choices and select missions they want to. These three characters are allowed to switch their clothing, cars, styles. At the same time,  when the player plays chooses to play the online game, they create their very own character that roams around the city of Los Santos.  With that, we can see that each game is their own personal art because the person who’s playing it decides how they want it to be seen and produced their way. taking away the idea of the video game being mass reproduce and getting its own kind of aura as Benjamin would say.

Aesthetic is another key aspect when it comes to art. When we speak of aesthetic, it express the feeling of beauty and the appreciation of something. With Grand Theft Auto V, the way that its create tend to its min targeted users likes and the recent trends, is very aesthetics to its players.

The game itself is very life like in the situations that the characters go through. One of my favorite aspect of this game is how it sort of teaches you the business scheme when you run an empire. I learned how jobs-568x319to start this by younger brother who is barely 13 years old, and apparently thats one of their largest age users. Being a business and management major, this really caught my attention and I became hoo
ked. This aspect of the game was the most aesthetic to me. Not only was I able to experience running a “business” but also have my fun that comes along Grand Theft Auto, the killing, the cars, and of course running from the police.

 

?Is Kim Kardashian: Hollywood Even A Game?

Kim Kardashian: Hollywood is a free game intended as a video game phone app. It was produced by Glu Games Inc. in June 2014.  Niccolo De Masi personally approached Kim Kardashian to negotiate a deal with his vision of having a roleplaying game that can depict the world of fame and popularity. (Wikipedia) Surprisingly, within the first week of its release, the game made over 1.6 million and even made the iOS App stores’ top five list.
But is Kim Kardashian: Hollywood even really a game? In what standards make a game a “game”? After playing this on my iPhone for about four days, I personally could never consider it to be a game due to the fact that e6fcddba25dbdc8538fe209e94e490edit takes no strategic action to the game. The gameplay of it is basically tapping the screen for certain options for the character to act upon. Although, even the options are limited in what we can make out character choose at times.

“Today’s hegemonic game industry has infused both individuals’ and societies’ experiences of games with values and norms that reinforce that industry’s technological, commercial and cultural investments in a particular definition of games and play, creating a cyclical system of supply and demand in which alternate products of play are marginalized and devalued.”

                                                                    (Ludica 2007, p. 1)

When considering whether Kim Kardashian being a “game” in the eyes of Ludic, it is nowhere near the concept of being a game merely because it doesn’t have neither the values of an individual and our society. The context of the game is to do as much as the character can to reach stardom. These tasks involves doing favors for certain people in order to create connections that will lead to future opportunities. But what we do as a player within the game
kim_kardashian_hollywood_iphone_5s_herois just tapping the screen…… It does not really require any major thinking for the player to succeed.

Even if this game is new, it does not pleases me in how I’d like to play my video games. It isn’t even fun to play and this isn’t due to my hatred towards the Kardashians. But just like Kim, this game is basically pointless.

One of the annoying aspect of this game is how it is connected to Facebook and randomly throughout the game it will pop a request to send invites to my friends. After playing it for a week, I had to delete this app cause it was starting to piss me off.

Overall, Kim Kardashian: Hollywood does not deserve a title of being a “game” in Ludic’s standard and mine. Tapping a screen to pick up money and points and choosing from pre-decided options for our chracter does not make it a video game. The programer’s idea of trying to make it seem like the life of Kim Kardashian is so glamorous through the game fails to meet the needs of a player to think, see patterns, and have control of its characters. And for me, this would not be a game I’d ever play a game.

Group 3: CULTURE

By: Rashley Castillo Erin Abon

Erin Abon

Dustin Nues

Robert Porcella

Culture 

  • Definition
    • Culture is one of the two or three most complicated words in the English language. This is so partly because of its intricate historical development, in several European languages, but mainly because it has now come to be used for important concepts in several distinct intellectual disciplines and in several distinct and incompatible systems of thought.
    • This seems often now the most widespread use: culture is music, literature, painting and sculpture, theater and film
      • (Raymond Williams)raymond20williams20-20younger
  • How does it relate to other terms?
    • It is significant that virtually all the hostility (with the sole exception of the temporary anti-German association) has been connected with uses involving claims to superior knowledge (, refinement and distinctions between ‘high’ art (culture) and popular art and entertainment. It thus records a real social history and a very difficult and confused phase of social and cultural development
  • Concepts from lecture
    • Eberg
      • The background of Eberg represents the “high art” therefore it questions his critic of video games of being art because his culture is not accustomed to the how video gamers see them in an artistic way.
    • Culture influences of what we perceive as “fun”
  • Relate to games we’ve played?
    • Culture puts an influence to the type of games we prefer to play and how we critic games in such ways of graphics, story, and genres