1) Culture can be defined as a diverse form of art, manifestation, or form of identity. Some examples that connect directly to culture include games, music, literature, language, and clothing.
2) The term culture can be connected with the word “identity” or “esthetics,” which have both been discussed in this class. In terms to the identity of a game, multiple facets come into play, including those stated in the definition of culture. When speaking of graphics within a video game, we think of the designer’s vision or intentions to create a character, and the place or time that this character is established. For example, this video game can be different in forms of visuals, sounds, and language if it were made in Japan, as opposed to if it were made in the United States.
3) Course Concepts: Culture relates to the course concepts because in the class we are analyzing cultural material production of art and video games. Using these two productions we attempt to relate them to one another since many critics see art as high class and video games as low class. Both art and video games can be seen as modes of expression in our global culture. This class also brings up the question which culture do these material production belong to, as well as how does this culture define games, video games, and play.
4) To identify a culture in games we can look at how video games specifically are represented. Video games are stereotypical thought of as demographic of a bunch of guys aggressively yelling at a screen talking to random people on a headset, but the culture is much more than that. The culture in video games is the form of entertainment modernized through time, with different game consoles, video games, levels, and graphics, increasingly spreading through media. One example that we learned about in class is “Final Fantasy”, where the very first portrayal is distinctly different from the recently 2015 released version, and how the fan base of this certain video game has a culture of its own.